The Games

The classic boards.

Six of the world's great abstract strategy games — where each came from, how it plays, and the ideas that lead to good moves.


Chess

Rooted in 6th-century India, as chaturanga

The most studied game in the world. Two armies of six piece types meet across a chequered board, each move a small argument about space, time, and force. Simple to learn, and deep enough to fill a lifetime.

Players
2 players
Board
8 × 8 — sixty-four squares
Goal
Checkmate the opposing king

Principles of play

  • Control the centre early
  • Develop your pieces before attacking
  • Keep your king safe
  • Every move should have a purpose

Go

Ancient China, played for over 2,500 years

From the simplest rule — place a stone, surround to capture — grows perhaps the deepest game ever devised. Go is a slow unfolding of balance and influence across the whole board.

Players
2 players
Board
19 × 19 lines — a grid of intersections
Goal
Surround and control the most territory

Principles of play

  • Play for influence, not just capture
  • Take the corners, then the sides
  • Stay connected; avoid weak groups
  • Know when to give a little to gain more

Checkers (Draughts)

Descended from ancient games; the modern form settled in Europe

Deceptively simple diagonal moves hide sharp tactics. Forced captures and the promotion of a piece to a king make checkers a game of traps set several moves ahead.

Players
2 players
Board
8 × 8 — played on the dark squares
Goal
Capture or trap all of the opponent's pieces

Principles of play

  • Hold the back row to delay enemy kings
  • Control the centre squares
  • Force exchanges when you're ahead
  • Watch for multi-jump traps

Mancala

One of the oldest game families, born in Africa

A family of 'sowing' games played by scooping and dropping seeds around a board of pits. Counting ahead and timing your captures turn a handful of seeds into deep strategy.

Players
2 players
Board
Two rows of pits, with a store at each end
Goal
Gather the most seeds into your store

Principles of play

  • Count the pits before you sow
  • Set up captures a turn in advance
  • Earn extra turns where the rules allow
  • Keep seeds in reserve on your own side

Shogi

Japan's great chess variant

Chess with a twist that changes everything: captured pieces switch sides and can be dropped back onto the board. No piece ever truly leaves, so attacks build relentlessly.

Players
2 players
Board
9 × 9 — eighty-one squares
Goal
Checkmate the opposing king

Principles of play

  • Build a castle to shelter your king
  • Captured pieces are resources, not trophies
  • Time your drops for maximum pressure
  • Balance attack with a safe king

Xiangqi (Chinese Chess)

China, a cousin of chess with ancient roots

Pieces sit on the points, not the squares, and a river and palace shape the whole battle. Cannons that leap to capture give Xiangqi a rhythm all its own.

Players
2 players
Board
A grid of 9 × 10 points, split by a river
Goal
Checkmate the opposing general

Principles of play

  • Activate your chariots early
  • Use cannons with a piece to jump over
  • Respect the river and palace limits
  • Keep the general shielded in the palace